Designing an Open-World Experience 🎮
Role:
UX/UI Designer
Year:
2021
Tools:
Figma, AdobeXD, Unreal Engine
Summary:
In 2021, I was the UX/UI Designer for a team of 7 in the Space Coast Hackathon, where we developed GRIME, an online multiplayer survival game. Players collect resources to craft weapons and recipes while battling alien slimes. Using Figma and Unreal Engine, I enhanced the user interface and experience, helping secure 2nd place.
Process
During the 4-day Indie Galactic Space Jam, I designed the UI for GRIME, including crafting, inventory, and menus, in a space-themed multiplayer game. Despite ambitious goals, we built the game within the time frame and earned 2nd place.